Indie games with character.
We craft atmospheric, systems-driven experiences where every detail matters — from the sound of falling shell casings to the weight of a moral choice in a crumbling world.
Inspired by games like S.T.A.L.K.E.R., RimWorld, The Finals, and Minecraft, we experiment, iterate, and build with intention and care.
Main Project
Remain: The Archivist
A colony survival game set in a post-pandemic world ravaged by a mutating virus.
Lead survivors, uncover the past, and shape the future through hard choices and dynamic storytelling.
Core features:
• Procedural world generation
• AI-driven factions with politics and espionage
• Mutation system, research, and diplomacy
• RTS-style combat and survival systems
• Events and consequences shaped by your actions
Every playthrough tells a new story — written by your decisions.
Side Projects & Mods
• S.T.A.L.K.E.R. Gunslinger Adaptation – A visual and mechanical overhaul mod
• Bunker Defense – One turret, endless waves, tactical upgrade paths
• AI Aim Assist for The Finals – Color + silhouette-based enemy detection
• RimWorld Mods – Small but impactful enhancements: Service Hatch, Turrets Don't Shoot Friends, and more
Our Vision
Atmosphere isn’t just visuals and sound.
It’s the tension between choices. The silence before a storm. The world remembering what you’ve done.
We create games where you don’t just play through a story —
You live it.
Contact
Email: mark.chernenko.2016@gmail.com
Support the project: link to Ko-fi
Pixel Game Studio — currently a one-person studio
with a thousand ideas
and a love for meaningful gameplay.